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Deviousness |
I do have a couple of critiques for ya. Now I'm not really sure what this piece is for, so disregard anything that you need to.
- Whats the scale of this building? The doorknob holder seems too big, as do the bolts on the smaller part of the shack.
- I'm a bit confused with the door. The texture on it (which looks a little too big on the top part) would make it seem like its one piece of wood. But it seems odd that someone would try and make it look like some mass produced doors by carving out those insets. Its dimensions also seem a bit off which goes with the first part of this. It's either too short or too wide.
- The repeating texture is quite noticeable on the smaller part of the shack. I realize that you only have a limited amount of space but it still feels like you could have flipped some of those polys or placed some of them over a different part of the UV.
- The planks of wood that are on top of the metal siding seem pretty blurred compared to the rest of it.
- For those same metal sidings, it's be nice to add a slight shadow/grime/water damage where it meats the roof and the ground.
-Once again, what is this for? If this is only for a portfolio piece, and this is the only image you are going to use then you didn't need to put what looks like the floor of this building. Its taking up too much room on your precious UV map to not show it off. Same would go for the roof.
- You don't have all the texture maps on this. You're missing the door and tires.
Hope I didn't come off as being rude.... But I know you are an amazing texture artist so I want you to do your best. : )